All players temporarily can choose any perk level (0-100); default leveling is set to maximum and will not be saved during the testing period.
Servers have level restrictions on perks according to difficulty (your perk level will be automatically raised/lowered upon entry, allowable levels are indicated in server names).
Perk bonuses at level 100 are close to classic level 6 perk values but still have higher values for a more comfortable gameplay; some parameters will change in the next month.
Discounts in the store and the number of carried rounds have been removed (store prices and carried ammo are the same for everyone)
New perk: Gunslinger (perk bonuses already added but will be announced later).
Support Specialist: Slowing Grenade (adapted from old servers without changes).
Berserker: Repelling Grenade (adapted from old servers without changes).
Field Medic: Adrenaline Syringe is now available through alternative fire (middle mouse button)
The value must replenish to 150 before the syringe becomes available.
The syringe can only be applied to other team members with perks from any class except Field Medic.
Adrenaline provides a slight boost to movement speed, attack speed, and reload speed, as well as increases the damage.
Medkit/Armor/Ammo Drop
ALL items are removed from ALL maps; Basic ammunition will drop from monsters or appear near players - there is no need to be in a specific map location where ammunition is placed 🤡.
On regular waves, players automatically receive Medkits/Armor/Ammo upon killing monsters - there is no need to run to the killed monster to pick up a specific box; it activates immediately after the monster's death.
On Patriarch waves, Medkits/Armor/Ammo will appear in the locations where Patriarchs took damage (time and spawn points are randomly chosen).
It is possible that in the near future, we will return to semi-automatic or manual box pickup with some improvements; alternative options are being tested.
Voodoo Doll
In case ammunition is completely depleted for any reason, we have added a new starting item - the Voodoo Doll.
With the Voodoo Doll, you can deal damage to surrounding monsters from a safe distance and thus try to get a box of Ammo out of them.
The Voodoo Doll does not run out (it can be used indefinitely).
Damage is slightly higher than on a regular Knife.
Perk leveling will not apply to the Voodoo Doll, and it is recommended to use it only in emergency situations.
Game Messages
Messages are displayed at the center bottom of the screen upon killing monsters and picking up boxes.
In this feed, you can see the number of points earned, the type and percentage of replenishment from the picked-up boxes, as well as combo kills of monsters of the same type several times in a row within the last 5 seconds.
Scoreboard Enhancements
Points and the number of deaths have been added.
Respawn time is displayed in the health field (similar to old servers).